Cyberpunk 2077: patch 1.23 is here, here is the full list of fixes

CD Projekt RED promised it, CD Projekt RED did it: Patch 1.23 is now available for download, fixing new bugs in Cyberpunk 2077. The Polish firm thus gratifies us with the changelog, which is below.

A few weeks ago, we learned about the development of a new update for Cyberpunk 2077, without really knowing what it would cover: all that CD Projekt had said is that now that the main flaws are corrected (thus allowing the return of the game on the PlayStation Store), the developers would compete on minor problems to refine the experience. Today marks the arrival of the famous patch, carrying the sweet nomenclature 1.23, accompanied by the list of changes from the official website.

This update takes care of clearing some problems concerning the open-world, many quests, gameplay or graphics. Stability and performance are also discussed, now retouched even more. We will also note a host of changes concerning only the PC version, as well as another dedicated to the Xbox One version. Everything is listed below, hoping that you will find your happiness.

QUESTS AND THE OPEN WORLD

Space Oddity

  • Fixed a bug where the “Open Package” objective could change position.

  • Contract: Family Affairs
  • Fixed a bug where the player could see Juliet’s car disappear after completing the quest.
  • Fixed a broadcast bug in Juliet’s house.
  • Fixed a bug where the player could not enter Juliet’s house if he did not meet any of the attribute requirements

The breakage

  • Fixed a bug where Jackie could go through the windows.
  • Fixed a bug that prevented some guards from attacking the player.
  • Fixed a bug where the “Find Arasaka Agent” goal could remain active after it was completed.
  • Fixed a bug where the mech did not appear at the reception.
  • Fixed a bug where some Arasaka guards could go through the door.
  • Fixed a bug where some guards could appear abnormally in front of the player.
  • Fixed a bug where the body of an Arasaka agent was inaccessible, which prevented the player from recovering a flash and blocked the progress.

The nomad

  • Removal of unnecessary key indications.

The Hunt

  • The sound of the newsletter contained in the River Glow is now played properly.

The Beast in Me

  • Fixed a bug where the progress could be blocked if the player left Claire too quickly after the race of Santo Domingo.

Queen of the Highway

  • Fixed a bug where Basilisk could pass through some trees.

Down on the Street

  • Fixed a bug where talking to Wakako did not trigger any dialog options regarding the quest.

Forward to Death

  • Smoke and dust no longer flash when the player is in the Basilisk.

Contract: Adieu, Night City

  • Fixed a bug where progress could be blocked if the player called Delamain after rescuing Bruce.

Path of Glory

  • Fixed a bug where V could get stuck in the Navi if the player stood on the landing point before his arrival.

Contract: Too good for them

  • Fixed a bug where it was impossible to open the Dakota garage door at the end of the quest.
  • Fixed a bug where Iris could teleport instead of walking.

Contract: It heats up…

  • Fixed a bug where the car fix could continue straight at the intersection instead of turning right.
  • Fixed a bug where the indication to use the coolant on 8ug8ear could still be selected when disconnecting it, causing animation problems.
  • Fixed a bug where it was impossible to carry 8ug8ear.
  • Fixed a bug where NPCs could appear under the ground and block progress.

Contract: Several ways to pluck a duck

  • Fixed a bug where Regina notifications regarding this contract could appear during case.
  • Fixed a bug where it was possible to connect to the computer after destroying the van and missed the quest, which could catch the player.
  • Fixed a bug where the progress could remain blocked on the objective «Getting to the Revere Courier Services complex».

Cyberpsycho spotted: Where men come to die

  • Fixed a bug where, after retrieving the information, it was impossible to send it to Regina because the next target was not displayed.

Cyberpsycho Spotted: In the Deaf Ear

  • Fixed a bug where, after retrieving the information, it was impossible to send it to Regina because the next target was not displayed.

I Fought the Law

  • Fixed a bug where River was not at the rendezvous point before entering the Red Queen’s Race.

GAMEPLAY

  • Fixed a bug where, after killing a NPC and stealing his car, his body could get stuck in the vehicle.
  • Adam Smasher will not suffer any more damage during the animations between his attack phases.
  • Fixed a bug where dropping the body of a NPC could cause too much damage.
  • CataRésiste cybernetic hardware now works properly.

VISUAL

Corrected Johnny’s spectral appearance in various quests.
Fixed various clipping bugs related to NPC clothing.
Correction of the appearance of rocks in the Badlands.

Collection

  • Fixed a bug where one of the Maelstromers was standing with his arms wide apart.

STABILITY AND PERFORMANCE

  • Fixed many crashes: animations, UI, scene, physics and gameplay systems.
  • Memory optimizations and improvements in memory management of various systems (reduction in the number of crashes).
  • Various optimizations of the processor on console.
  • Improved memory and input/output in order to limit the number of NPCs to the same appearance appearing in the same area and to improve dissemination.

PC SPECIFIC CHANGES

  • Fixed a bug where it was impossible to click on the enhancement button in 1280×720 resolution.
  • Fixed a bug where pressing Alt+Enter to switch between Window and Full Screen modes could block the game.

Steam :

  • The language of your Steam client is now selected if you choose to use the default language settings.
  • A message asking to verify the integrity of game data will now appear when incomplete or corrupted game data is detected.

XBOX SPECIFIC CHANGES

  • Fixed a bug where disconnecting during a fade-out at the close of a scene could partially block the game.
  • Fixed a bug where the Pause menu could reopen itself if the Xbox guide and the Pause menu had been closed one by one.

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