Corona

▶ Corona’s extensive API library enables everything, from animation to
networking, with a few lines of code. Whether you’re building games or
business apps, you see changes instantly in the Corona Simulator and
can iterate extremely quickly. Development is done in Lua, a lightning-fast, easy to learn scripting language.

▶ Corona SDK allows you to publish for iOS, Android, Kindle Fire and
NOOK from a single code base. And Windows Phone 8 and Windows 8
are coming soon!

▶ We’ll take care of the heavy lifting related to device and platform
fragmentation, allowing you to focus on creating exceptional mobile
content.”

Platforms

iOS, Android

Purchase Options

Corona SDK Basic is a lower cost solution that allows you to build and
publish your apps to the app stores, currently costing just under $200 per
year.
Corona SDK Pro (approx. $600 per year) adds advanced graphics, all Corona
Plugins, analytics and much more.
Corona SDK Enterprise—expensive! Call any native library (C++/Objective-C/Java) from your Corona app and do offline builds. Unlikely you will need
this initially.

Developer

Corona Labs

http://www.coronalabs.com/

Example Games

▶ Throne Wars
▶ Major Magnet
▶ Fun Run
▶ Blast Monkeys
▶ Mandora
▶ Sushi Friends
▶ Hello Kitty Happy Town
▶ ShaqDown

▶ Ocean Tower

Pros

▶ A solid 2D solution.
▶ Relatively easy to develop for.
▶ Support for hardware Accelerometer, GPS, Compass, camera etc.

Cons

▶ Only supports a limited number of target platforms.
▶ The licence fees are steep, particularly for the Enterprise solutions, and I
am not keen on the way the website quotes licences as a monthly fee
when in fact they are single, annual payments.
▶ Corona can be very slow at implementing new features.
▶ Apparently the Android support can be buggy.

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