Cocos2d-x is an open source game framework written in C++, with a thin
platform dependent layer. It can be used to build games, apps and other
cross platform GUI based interactive programs.
Brand New Graphic Renderer: The Cocos2d-x renderer is optimized for 2D
graphics with OpenGL. It supports Skeletal Animation, Sprite Sheet
Animation, Coordinate systems, Effects, multi resolution devices, Textures,
Transitions, TileMaps and Particles. It adopts a Renderqueue design.
Cocos Studio is a free and professional game development toolkit that
enables game developers to quickly create game content, and takes that
tedious work and simplifies it with straightforward GUI editors.
Cocos Studio includes 4 core game development editors: UI Editor,
Animation Editor, Scene Editor and Data Editor. Developers can focus on
their specific roles and enjoy better streamlined workflow. This enables game studios to collaborate with ease, and focus on what each does best in order to achieve better quality and faster turnaround time. This saves time and money.
iOS, Android, Blackberry, Windows Phone, Tizen, HTML5
Cocos2D-x is free under an open source MIT licence.
Worldwide, more than 400,000 developers, including developers of 7 out of
the 10 top grossing games in China, rely on Cocos2D-x to build their mobile
games. Here are a few:
▶ Diamond Dash
▶ City of Wonder
▶ Zenonia 5
▶ Matching with Friends
▶ Small City
▶ Super Stick Golf 2
▶ Contra: Evolution
▶ Raiden Legacy
▶ TouchMix 2
▶ Cocos is supported by a number of excellent (and free) third- party apps,
which cover 2D level creation (including the excellent ‘Tiled’ Map
Editor), particle effects, bitmap font usage and rapid development tools
such as CocosBuilder and CocoMoon Studio.
platforms and a solid selection of tools, it is hard not to recommend
▶ Best of all, it is completely free. You really can’t ask for more than that!
▶ Massive support community.
▶ Not as easy to learn as some of the other development kits.