The Xbox 360 was released in late 2005, with Sony’s PlayStation 3 (PS3) and
Nintendo’s Wii following one year later. The average title by a leading publisher is now expected to involve up to 100 professionals with a budget of about $20 million, with some games reaching as high as $100 million. Having so many resources all focused on a single project has turned the industry into a “hit driven” affair where a single miss can seriously endanger a company’s future and the jobs of hundreds of professionals. This, in turn, has had the consequence of fostering the creativity of
small groups of independent developers who made originality their main weapon,and creative freedom their ultimate goal. The “indie” scene, as these groups are generally referred to, aims to create unconventional titles while experimenting with new business models on a variety of platforms. Free of the constraints that have to be enforced in big corporations, these groups have met with considerable success and
recognition during the last few years.
The Xbox 360 is first available in a standard version released on November 22, 2005 in North America, December 2, 2005 in Europe and December 10, 2005 in Japan, then in an HDMI version since August 24, 2007 in Europe. The HDMI port is now present on all consoles sold. On June 14, 2010, during E3, Microsoft unveiled the Xbox 360 Slim: comparable to the old model, it however benefits from a new black lacquered design and is thinner, lighter and quieter. Now incorporating a 250 GB hard drive, it has Wi-Fi and a Kinect port dedicated to the new automatic motion detection system.
The console offers backward compatibility with part of the titles published on Xbox as well as new ideas like that of the basic nicknames which goes from one to several which can be generated by the console. Xbox One succeeds him in late 2013
On April 20, 2016, Microsoft officially announces the end of the production of the console, after more than ten years of existence, in order to concentrate from now on on Xbox One and on Windows 106. However, the servers of Xbox Live, both dedicated to multiplayer than to the market, continue to operate for an indefinite period.
Grand Theft Auto IV, published by Take Two Interactive and developed by Rock Star Games for the Xbox 360, PS3, and PC platform, employed about 150 people and had a total budget of around $100 million,making it the most expensive title ever made up to this point. The game sold more than 17 million copies overall.