In late 2001, after Sega’s demise as a hardware manufacturer, Nintendo released its next console, the GameCube, but, more importantly, the vacant space left by Sega was immediately taken by another, powerful contender: Microsoft.
The Nintendo GameCube. No more cartridges this time, but a mini-DVD featuring a proprietary format with a capacity of 1.5 GB. Nintendo’s total sales slipped further to 21.6 million units with this next generation
offering as more gamers moved towards competing systems.
The Game Cube is a 128-bit generation console incorporating a DVD-Rom player in a miniature format (8 cm instead of 12 cm). If we compare the storage capacity of these discs, we reach the exceptional amount of 1.5 GB per unit, about three more than a PlayStation CD-ROM or even 40 to 50 times the content of a Nintendo cartridge. 64. To manage and animate all this data, a specific processor has been developed, the Gekko. Clocked at 405 MHz, it is combined with a dedicated graphics processor, the Flipper which is itself capable of managing a maximum of 12 million polygons per second with effects. Speaking of effects, PC players will find the rendering effects of their powerful computers (Alpha Blending, Bump Mapping, Pixel Shading, Anti-aliasing ‘) for unequaled image quality.
Undoubtedly, Nintendo has bet on high technology. With its four ports for joysticks, the NGC remains faithful to the multiplayer policy introduced by Nintendo since the N64. Delivered with an ergonomic controller offering an exceptional grip, the console also benefits from a whole range of accessories constantly updated by the various accessories manufacturers on the market. In addition, the GameBoy Advance can be connected to the GameCube and act as an auxiliary controller first before exchanging other types of data in the future that we hope will be close.