The PlayStation 2 (PS2) became the best selling console ever with more than
145 million units sold28 and it greatly contributed to the development of video games into a more mature form of entertainment. Gifted game designers finally had enough power to create highly immersive and emotionally engaging titles. For example, ICO and Shadow of the Colossus by Fumito Ueda, Okami by Hideki Kamiya, and many others across a variety of genres like RPG, FPS, and simulations pushed games from
a mere pastime to a true art form.
the PlayStation 2 quickly became the most successful gaming
The PlayStation 2 (officially abbreviated as PS2) is a sixth generation video game console marketed by Sony Computer Entertainment, a subsidiary of Sony. It was released on March 4, 2000 in Japan, October 26, 2000 in North America, November 24, 2000 in Europe and November 30, 2000 in Australia. The console competed with Sega’s Dreamcast, Nintendo’s GameCube and Microsoft’s Xbox.
The PlayStation 2 succeeded the PlayStation in the range of the same name. It was an immediate success with a million copies sold in a few days in Japan. The PlayStation 2 reached a total of 150 million copies shipped as of January 31, 20117.8, making it the best-selling home console in the history of video games. Sony claims that there are 10,828 video game titles available on the console and that 1.52 billion copies of these titles have been sold since the launch of the console9. During the end of 2009, when the console has been on the market for almost a decade, Sony explains that the PlayStation 2 will remain on the market as long as there are buyers for its games10. This was followed by the PlayStation 3 in 2006.
The PlayStation 2 is now the best-selling console in the history of video games5.
More than twelve years after its launch, Sony officially announced that it would stop distributing PlayStation 2 in Japan on December 28, 201211 (it still continued to sell honorably, still in the Top 1012) and in the rest of the world13 , 14, January 4, 201315.
A page turns in the history of video games and for the Japanese manufacturer, who had caused a sensation with the release of this console in March 2000, at a time when including including DVD playback (then very recent format) in series this type of device was an important innovation.
ICO, developed in 2001 exclusively for the PS2 by Fumito Ueda, successfully relied on the emotional connection between the player and an NPC to craft an unforgettable experience, showing that games were
able to deliver more than just blasting aliens and zombies.